« Virtual Paris | Main | »

Comments

Kurt

A quick note to correct your characterization of "Charles & Ray Eames" as the "Eames Brothers." Ray-Bernice Alexandra Kaiser Eames was the wife of Charles Eames, not his brother.

Steven V.  in Atlanta

Good article. I'm looking forward to Spore, and agree about games' potential in education.

manual trackback: http://steven.vorefamily.net/2006/10/everythings-connected-if-you-look-far.html

Steven V.  in Atlanta

Good article. I'm looking forward to Spore, and agree about games' potential in education.

manual trackback: http://steven.vorefamily.net/2006/10/everythings-connected-if-you-look-far.html

peterme

Huh. Fact-checking and other claim-checking seems to be off.

Not only were the Eames pair a husband-and-wife (not brothers) (perhaps most delightfully photographed here:
http://www.loc.gov/loc/lcib/9905/images/eames_11.jpg ), it's debatable that Will Wright is more "famous and critically acclaimed" than Shigeru Miyamoto of Mario and Zelda fame.
http://en.wikipedia.org/wiki/Shigeru_Miyamoto

Steven Johnson

Peter, in the U.S. at least, there's no comparison between Wright and Miyamoto. They're not even in the same league. I think they're both geniuses, of course, but there have been way more profiles and critical evaluations of Wright's work in the mainstream press here... And Wright has about 100,000 more Google hits than Miyamoto has...

As for the Eames "brothers" -- I already plead guilty to that one.

Kevin Kelly

Steven,

Wonderful piece, wonderful coingage. I think you got it right; the zoom is indeed the new perspective, the new new frame. Something to conjur with. I can't prove it, but I think "bullet time" also fits into here.

And you also encapsulate the Long Now in a way very few have managed.

andrew

Hi Steven,

The Long Zoom is the best game preview I've ever read. It's also the best case I've heard from someone that this emerging entertainment medium can also be considered an art form.

On a somewhat insignifigant side note, the opening of Fight Club had an automatic pistol, not a revolver, in his mouth.

But seriously, that was an amazing article.

len

Quick question about the article - what's a "Hegelian reward", and why is a spaceship an example? Google doesn't seem to know.

There's something incredibly exciting about the idea of being given/obtaining a spaceship when they're not common. I remember reading Arthur C Clarke's The City and The Stars, and finding the whole concept of the post-apocalyptic (not really, but you understand) characters digging a fully operational spaceship from the desert sands, then taking off for the far reaches of the universe. Perhaps because it magically expands your sphere of experience exponentially.

Susan

sex,adult,porn,pic,picture,free sex picture,adult pic,porn pic,gay,teens,video,videos,Free video,online dating...
http://www.89site.com

Michael Locker MD

Cool insight.

Michael Locker MD

Christian carter

in the U.S. at least, there's no comparison between Wright and Miyamoto. They're not even in the same league. I think they're both geniuses, of course, but there have been way more profiles and critical evaluations of Wright's work in the mainstream press here...
Website:http://www.qqcc.info/sitemap.htm

Susan

sex,adult,porn,pic,picture,free sex picture,adult pic,porn pic,gay,teens,video,videos,Free video,online dating...www.89site.com

Brian O' Hanlon

Might be interesting for some folks here:

http://www.cooperationcommons.com/cooperation-commons/remember-lateral-thinking

Keep up writing steven.

Brian O' Hanlon.

Tim Price-Walker

Stephen, I would be really keen to hear your views on game authoring as opposed to game playing as an means of education - particularly in encouraging students to improve their literacy through narrative writing through making their own games of different genres. I have read your excellent book "Everything bad is good for you" and intrigued by many of the points you raise about the benefits of games (telescoping etc) I am a project manager at a small educational publisher in Oxford which has a game authoring tool in early adopter phase - called 'MissionMaker'. Students have a range of 3D assets to develop their own game construct - they control economies, character, interactions, props and settings. What are your views on this?

jujuspapa

How does long zoom and fractals complement one another?

I am deeply interested in the fractal analysis of Jackson Pollock. So, this notion of Long Zoom gets me interested all over again...

BTW, one of my favorite books to 'read' to my 2 year old son is Zoom.

france

http://www.francesexxx.com - http://www.celebritees-nues.biz - http://www.sex-shop-en-ligne.com - http://www.videos-adult.com

The comments to this entry are closed.

My Photo
I'm a father of three boys, husband of one wife, and author of nine books, host of one television series, and co-founder of three web sites. We split our time between Brooklyn, NY and Marin County, CA. Personal correspondence should go to sbeej68 at gmail dot com. If you're interested in having me speak at an event, drop a line to Wesley Neff at the Leigh Bureau (WesN at Leighbureau dot com.)

My Books

  • Steven Johnson: How We Got to Now: Six Innovations That Made the Modern World

    Steven Johnson: How We Got to Now: Six Innovations That Made the Modern World
    A history of innovation accompanied by a 6-part TV series on PBS and the BBC, this was the first of my books to crack the top 5 on the NY Times bestseller list. Appropriately for a book that celebrates diverse networks, this was the most collaborative of any of my books. (Available from IndieBound here.)

  • Steven Johnson: Future Perfect: The Case For Progress In A Networked Age

    Steven Johnson: Future Perfect: The Case For Progress In A Networked Age
    My first book-length attempt to organize my writings about emergence and networks into something resembling a political philosophy, which I called Peer Progressivism. (Available from IndieBound here.)

  • : Where Good Ideas Come From: The Natural History of Innovation

    Where Good Ideas Come From: The Natural History of Innovation
    An exploration of environments that lead to breakthrough innovation, in science, technology, business, and the arts. I conceived it as the closing book in a trilogy on innovative thinking, after Ghost Map and Invention. But in a way, it completes an investigation that runs through all the books, and laid the groundwork for How We Got To Now. (Available from IndieBound here.)

  • : The Invention of Air

    The Invention of Air
    The story of the British radical chemist Joseph Priestley, who ended up having a Zelig-like role in the American Revolution. My version of a founding fathers book, and a reminder that most of the Enlightenment was driven by open source ideals. (Available from IndieBound here.)

  • : The Ghost Map

    The Ghost Map
    The story of a terrifying outbreak of cholera in 1854 London 1854 that ended up changing the world. An idea book wrapped around a page-turner. I like to think of it as a sequel to Emergence if Emergence had been a disease thriller. You can see a trailer for the book here. (Available from IndieBound here.)

  • : Everything Bad Is Good for You: How Today's Popular Culture Is Actually Making Us Smarter

    Everything Bad Is Good for You: How Today's Popular Culture Is Actually Making Us Smarter
    The title says it all. This one sparked a slightly insane international conversation about the state of pop culture -- and particularly games. There were more than a few dissenters, but the response was more positive than I had expected. And it got me on The Daily Show, which made it all worthwhile. (Available from IndieBound here.)

  • : Mind Wide Open : Your Brain and the Neuroscience of Everyday Life

    Mind Wide Open : Your Brain and the Neuroscience of Everyday Life
    My first best-seller, and the only book I've written in which I appear as a recurring character, subjecting myself to a battery of humiliating brain scans. The last chapter on Freud and the neuroscientific model of the mind is one of my personal favorites. (Available from IndieBound here.)

  • : Emergence: The Connected Lives of Ants, Brains, Cities, and Software

    Emergence: The Connected Lives of Ants, Brains, Cities, and Software
    The story of bottom-up intelligence, from slime mold to Slashdot. Most of my books sold more copies than this one, but Emergence has influenced the most eclectic mix of fields: political campaigns, web business models, urban planning, the war on terror. (Available from IndieBound here.)

  • : Interface Culture : How New Technology Transforms the Way We Create and Communicate

    Interface Culture : How New Technology Transforms the Way We Create and Communicate
    My first. The book I wrote instead of finishing my dissertation, predicting the growing cultural significance of interface and information design. Still relevant, I think. But I haven't read it in a while, so who knows what's in there! (Available from IndieBound here.)

Blog powered by Typepad