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Speaking News

Just a quick update on some news around here: I have switched lecture agents, and will now be represented by the Leigh Bureau. Giving talks is steadily approaching 50% of my job, and it's something that I really enjoy doing, so if you're putting together a conference or doing some kind of corporate event that you think I could be helpful with, drop Wesley Neff a note at the Leigh Bureau. His email is WesN at Leighbureau dot com. (But please -- only contact Wes if you're interested in having me do a speech somewhere -- for media interviews you should contact the Riverhead publicity department, and if you want me to write something, you can just email me directly.) Between now and November, I literally have about fifteen speeches to deliver, some of which are open to the public, so I'll try to keep the site updated with news about these events as they come up.

In terms of media appearances, I'm going to be on Charlie Rose sometime this week or next. (We taped a very fun conversation last week.) I'll try to post a note when I know the exact air date, but we're going to be away for most of the next week with spotty net access, so I might not get a chance.

Finally, it's very satisfying to see more mainstream publications coming around to the "games might be good for you" argument. The Economist cover story from last week has this subtitle: "Critics of video games say they encourage addiction and violence, but research does not support the claim." And Tara Parker-Pope's health column in Tuesday Wall Street Journal ends with this very sensible piece of advice:

Play the games yourself. Parents who do take the time to learn about the games children play will be surprised at how much skill it requires -- and how much children enjoy watching their parents struggle to play. "It's no different than anything else children do, a parent should be involved," says Dorothy Salonius-Pasternak, a Harvard research associate who has studied the impact of videogames on children. "And it can be a really positive experience for children to develop a level of mastery that their parents don't have."

Comments

I am a regular poster at the HarlanEllison.com site, which is a testament to the award winning Science Fiction/fantasy/essayist. Harlan is a hoot of a guy, but gets very angry at stupidity in society. He has a distinct dislike for pop culture and thinks that most American's are quote, "rock, stone stupid." He is also an avid hater of the internet and everything it stands for. The only reason he goes online is to read the postings there and occasionally respond.

I will go to his site and see what he thinks of your defense of popular culture. I doubt you will like his response. He is one tough cookie; and since he has worked in Hollywood for about 35 years, I think it would be best not to debate him.

"And it can be a really positive experience for children to develop a level of mastery that their parents don't have."

I can trace the arc from my two sons' peeking timidly between their fingers as I played Doom (the younger couldn't take it for more than a few minutes) and last year, when they blasted through Half-Life 2 in long sessions that would have left me exhausted and wrung out. I finished the game too, but at a *sensible*, *mature* pace :-)

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    The Basics

    • I'm a father of three boys, husband of one wife, and author of five books. In early 2007 I went and foolishly got myself a day job running the hyperlocal community site, outside.in that I co-founded the year before. We spend most of the year in Park Slope, Brooklyn, though I'm on the road a lot giving talks. (You can see the full story here.) Personal correspondence should go to sbj6668 at earthlink dot net. Media requests should go to Matthew.Venzon at us.penguingroup dot com. If you're interested in having me speak at an event, drop a line to Wesley Neff at the Leigh Bureau (WesN at Leighbureau dot com.)

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    My Books

    • : The Ghost Map

      The Ghost Map
      The latest: the story of a terrifying outbreak of cholera in 1854 London 1854 that ended up changing the world. An idea book wrapped around a page-turner. I like to think of it as a sequel to Emergence if Emergence had been a disease thriller. You can see a trailer for the book here.

    • : Everything Bad Is Good for You: How Today's Popular Culture Is Actually Making Us Smarter

      Everything Bad Is Good for You: How Today's Popular Culture Is Actually Making Us Smarter
      The title says it all. This one sparked a slightly insane international conversation about the state of pop culture -- and particularly games. There were more than a few dissenters, but the response was more positive than I had expected. And it got me on The Daily Show, which made it all worthwhile.

    • : Mind Wide Open : Your Brain and the Neuroscience of Everyday Life

      Mind Wide Open : Your Brain and the Neuroscience of Everyday Life
      My first best-seller, and the only book I've written in which I appear as a recurring character, subjecting myself to a battery of humiliating brain scans. The last chapter on Freud and the neuroscientific model of the mind is one of my personal favorites.

    • : Emergence: The Connected Lives of Ants, Brains, Cities, and Software

      Emergence: The Connected Lives of Ants, Brains, Cities, and Software
      The story of bottom-up intelligence, from slime mold to Slashdot. Probably the most critically well-received all my books, and the one that has influenced the most eclectic mix of fields: political campaigns, web business models, urban planning, the war on terror.

    • : Interface Culture : How New Technology Transforms the Way We Create and Communicate

      Interface Culture : How New Technology Transforms the Way We Create and Communicate
      My first. The book I wrote instead of finishing my dissertation. Still in print almost a decade later, and still relevant, I think. But I haven't read it in a while, so who knows what's in there!

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